Corning Community College
CSCS1730 UNIX/Linux Fundamentals
As we are still early in our journey, despite not yet having learned much, let us see how our observational and pattern-matching and problem solving skills can still yield productive changes toward the solution of a task.
You are to modify provided code, once functionality and operations of it are understood, to produce, as image output, a scene containing the following characteristics:
You will want to go here to edit and fill in the various sections of the document:
Grabit is a tool used to grab projects needed to work on. This will assist you in grabbing most projects we work on throughout the course. Just type in Grabit then place project name in the proper directory for the project.
For example: In your gtf0 directory you would type 'grabit UNIX gtf0'
A public directory is need to be able to view your images from a browser
mkdir -p ~/public_html
chmod 0711 ~/public_html
make gtf0
It is also possible to compile manually
gcc -Wall --std=gnu18 -o gtf0 gtf0.c -lgd
However, it is not necessary to compile GTF0 for Unix due to the shebang added in the first line:
#!/usr/bin/env -S tcc -run -lgd
As such, you are able to run the file as a C script instead of having to compile the program. Simply run with the command:
./gtf0.c
If you were to remove this however, you would need to compile the program before running. An easy way to make sure this shebang is at the top of your file is with the following:
head -n 1 gtf0.c
This is to be runned in the directory that your gtf0.c is in.
Simply enter the command ./gtf0.c
inside the gtf0 directory and the program will produce one gtf0.png
mv gtf0.png ~/public_html
chmod 0644 ~/public_html/gtf0.png
LibGD is a open source code library that allows images to be created with intuitive functionality
To learn more about LibGD you can visit the LibGD homepage and the LibGD documentation.
Below you will find an assortment of function prototypes that will be useful for completing project GTF0. All of these prototypes have been taken from the LibGD documentation as linked above. These specify function names, parameters and their types, and return values.
Before anything can be drawn there needs to be a color to draw it in
Colors can be mixed with gdImageColorAllocate
int color = gdImageColorAllocate (gdImagePtr im, int r, int g, int b);
gdImagePtr im is the image the function edits
int r, int g, and int b are the red, green, and blue components of the color. Typically represented as hex values between 0x00 and 0xFF
There are many ways to find a colors hex value, including googles
gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color);
gdImagePtr im is the image the function edits
int x1 is the starting x position of the line
int y1 is the starting y position of the line
int x2 is the ending x position of the line
int y2 is the ending y position of the line
int color is the color the line is drawn as
gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color);
gdImagePtr im is the image the function edits
int x1 is the left bound
int y1 is the upper bound
int x2 is the right bound
int y2 is the lower bound
int color is the color the rectangle is drawn as
gdImageFill (gdImagePtr im, int x, int y, int color);
gdImagePtr im is the image the function edits
int x and int y are the coordinates the fill propagates from
int color is the color that is drawn as
gdImageFilledRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color);
gdImagePtr im is the image the function edits
int x1 is the left bound; i.e., the x coordinate for the top left point of the rectangle to be drawn.
int y1 is the upper bound; similarly, this is the corresponding y coordinate for the top left point of the rectangle.
int x2 is the right bound; this will be the x coordinate of the bottom right point of the rectangle, which incidentally will determine height and width of the rectangle.
int y2 is the lower bound
int color is the color the rectangle is drawn as
gdImageEllipse (gdImagePtr im, int mx, int my, int w, int h, int color);
gdImagePtr im is the image the function edits
int mx and int my is the coordinates of the circle center
int w is the horizontal diameter of the circle
int h is the vertical diameter of the circle
w and h must be the same to create a circle
int color is the color the circle is drawn as
gdImageEllipse (gdImagePtr im, int mx, int my, int w, int h, int color);
gdImagePtr im is the image the function edits
int mx and int my are the coordinates of the ellipse center
int w is the horizontal diameter of the ellipse
int h is the vertical diameter of the ellipse
int color is the color the ellipse is drawn as
To be successful in this project, the following criteria (or their equivalent) must be met:
Let's say you have completed work on the project, and are ready to submit, you would do the following:
lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN
You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.
I'll be evaluating the project based on the following criteria:
52:gtf0:final tally of results (52/52) *:gtf0:modified code appropriately to accomplish task [26/26] *:gtf0:commented code adequately to describe process [13/13] *:gtf0:removed unused code [13/13]