Corning Community College
CSCS1730 UNIX/Linux Fundamentals
PROJECT: Encoding Sprite Fun (esf0)
To configure an existing program that renders an image of a sprite to display a custom sprite.
For this project, you will be working with C source code to alter the output of a given program.
The program will be an exercise in exploration: you will be given some example code that does something. You should poke at it to gain deeper understanding. Then you will, taking out the demo graphics, lay out sprite:
Restrictions:
Develop and test this program on your pi. Only when done, verify that it compiles on lab46.
To utilize the needed functionality for this project, you will need to ensure you have the following packages installed:
Your program should:
I have prepared a grabit for resources related to this project. To obtain:
lab46:~/src/SEMESTER/desig$ grabit desig lob0 make: Entering directory '/var/public/SEMESTER/desig/lob0' '/var/public/SEMESTER/desig/lob0/Makefile' -> '/home/user/src/SEMESTER/desig/lob0/Makefile' '/var/public/SEMESTER/desig/lob0/lob0.c' -> '/home/user/src/SEMESTER/desig/lob0/lob0.c' make: Leaving directory '/var/public/SEMESTER/desig/lob0' lab46:~/src/SEMESTER/desig$
At which point you can change into the newly created and populated lob0 directory.
Be sure to add, commit, and push this to your lab46 clone of your repository.
Then, on your pi, pull and update to get the files available there.
Since the grabit brought in a Makefile, you can compile your code simply by typing: make
Any compiler errors will go into a text file called errors
To do a full cleaning, run: make clean then make (or make debug)
If you'd like to see compiler messages as you compile, run: make debug
When done and ready to submit, on lab46: make submit
To ensure a level playing field (should some happen to have some programming experience), I would like to restrict you from using:
As with any process you are looking to describe or automate (in this case, both), if YOU do not personally understand or appreciate the steps involved, you are going to have a hard time communicating a proficient list of instructions to the computer to carry out.
So, the FIRST order of business would be to, BY HAND, ON A SHEET OF GRAPH PAPER (consider this your PROTOTYPE):
Depending on your computing setup, choose the most practical means of viewing your program's image output:
You've got a monitor and keyboard hooked up to your pi that you are using (preferred method for class).
Open a file browser, web browser, or image viewer and navigate to/open up your lob0.png image in your ~/src/SEMESTER/desig/lob0/ directory.
Rinse and repeat as you go through revisions.
You don't have a monitor, so you are logging into your pi remotely (doable, and good intra-system practice)
We start by running a successfully-compiled lob0:
yourpi:~/src/SEMESTER/desig/lob0$ ./lob0
… which will produce an image (lob0.png); You want to put this in your web space (with the proper permissions set), so you can view it in a web browser:
yourpi:~/src/SEMESTER/desig/lob0$ scp lob0.png yourusername@lab46.g7n.org:public_html/
Note that you will be prompted for your lab46 password.
Then over on lab46, run this:
lab46:~$ chmod 0644 ~/public_html/lob0.png
Then, point a web browser at the following URL:
NOTE: sometimes the web browser caches previous results, you may have to refresh a few times on revisions to get changes to manifest.
To successfully complete this project, the following criteria must be met:
To submit this program to me using the submit tool, run the following command at your lab46 prompt:
lab46:~/src/SEMESTER/desig/lob0$ make submit
You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.
What I'll be looking for:
26:lob0:final tally of results (26/26) *:lob0:post picture of prototype to #desig discord channel [6/6] *:lob0:post picture to #desig by Sunday before deadline [1/1] *:lob0:grabit the code on lab46 by Sunday before deadline [1/1] *:lob0:code is pushed to lab46 semester repository [6/6] *:lob0:no negative compiler messages for program [6/6] *:lob0:proper output formatting per specifications [6/6]
Additionally: