Table of Contents

Corning Community College

CSCS1320 C/C++ Programming

PROJECT: Fun With Games (FWG2)

OBJECTIVE

Continuing to incorporate programming concepts learned through the semester, in conjunction with functions from the Vircon32 API, implement on-screen opponents, collision detection, projectiles (as appropriate), points/score/progress indicator.

If you are having trouble creating a scenario to shoot for, try something like:

EDIT

You will want to go here to edit and fill in the various sections of the document:

Moving Projectiles/Objects

  1. “Projectile.X or Y =+ ProjectileSpeed;” and that will move your projectile in whichever axis you want.

Creating a scoreboard

  1. One way to create a scoreboard is to first add a score variable to the struct that the player identifies with. Next, when initialing the player, make sure the starting score is set to zero. The score data will need to be converted so that it may be presented on screen. Ideally, this will occur inside the game loop. An easy way for the score to count is to set another loop inside some type of process happening in game. For example, if the game is measuring enemy collisions, have the loop count up by one each time the collisions happen. Lastly, set up a drawing point or a “print_at” to display the array information that the score should have been converted and sent to.
 

SUBMISSION

To be successful in this project, the following criteria (or their equivalent) must be met:

Submit Tool Usage

Let's say you have completed work on the project, and are ready to submit, you would do the following:

lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN

You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches.

RUBRIC

I'll be evaluating the project based on the following criteria:

104:fwg2:final tally of results (104/104)
*:fwg2:all files needed to build cartridge are submitted [7/7]
*:fwg2:code compiles, cartridge builds with no warning or error [13/13]
*:fwg2:game incorporates onscreen assets other than player [13/13]
*:fwg2:interaction between onscreen assets is present [13/13]
*:fwg2:collision detection between onscreen assets [26/26]
*:fwg2:structs continue to be used for organizing data [13/13]
*:fwg2:tracking of game information done and displayed [13/13]
*:fwg2:committed project related changes to semester repo [6/6]

Pertaining to the collaborative authoring of project documentation

Additionally