=====SDL=====
This is my write-up on my working with SDL, from the SDL book __Focus on SDL__.
The first program in the book just checks to see if SDL initialized properly:
fosdl1_1.cpp
1 #include "SDL/SDL.h"
2 #include
3
4 int main(int argc, char* argv[])
5 {
6 if (SDL_Init(SDL_INIT_VIDEO) == -1)
7 {
8 fprintf(stderr, "Could not initialize SDL!\n");
9 }
10 else
11 {
12 fprintf(stdout, "SDL initialized properly!\n");
13 SDL_Quit();
14 }
15 return 0;
16 }
The next program is a small SDL-based application, a screen pops up when it is run:
fosdl1_2.cpp
1 #include "SDL/SDL.h"
2 #include
3 #include
4
5 SDL_Surface* g_pMainSurface = NULL;
6 SDL_Event g_Event;
7
8 int main(int argc, char* argv[])
9 {
10 if (SDL_Init(SDL_INIT_VIDEO) == -1)
11 {
12 fprintf(stderr, "Could not initialize SDL!\n");
13 exit(1);
14 }
15 else
16 {
17 fprintf(stdout, "SDL initialized properly!\n");
18 atexit(SDL_Quit);
19 }
20
21 g_pMainSurface = SDL_SetVideoMode( 640,480, 0, SDL_ANYFORMAT);
22
23 if(!g_pMainSurface)
24 {
25 fprintf(stderr, "Could not create main surface!\n");
26 exit(1);
27 }
28
29 for(;;)
30 {
31 if(SDL_WaitEvent(&g_Event) == 0)
32 {
33 fprintf(stderr, "Error while waiting for an event!\n");
34 exit(1);
35 }
36
37 //check the type of event
38 if(g_Event.type == SDL_QUIT)
39 {
40 fprintf(stdout, "Quit event has occured.\n");
41 break;
42 }
43 }
44
45 fprintf(stdout, "Terminating program normally.\n");
46
47 return(0);
48 }
But wait! There's more... Coming Soon!