=====discrete Keyword 1=====
left projection
====Definition====
Left Projection, in programming logic always returns the left-side value in a Truth table. So for values P and Q in a truth table, the left projection always reflects the value of P.
====References====
List any sites, books, or sources utilized when researching information on this topic. (Remove any filler text).
* wikipedia
* class
* Reference 3
=====discrete Keyword 1 Phase 2=====
Left Complementation
====Definition====
Left Complement is similar to negation p. it is a logic operation that basically negates the p. For example if p was a 1 it would not matter what q was the result would be a 0. Likewise if p was a 0 regardless of q the result would be a 1.
====References====
Reference 1: http://en.wikipedia.org/wiki/Negation
====Demonstration====
Demonstration of the indicated keyword.
If you wish to aid your definition with a code sample, you can do so by using a wiki **code** block, an example follows:
#include
#include
char lproj(char, char);
char p;
char q;
int main()
{
printf("P | Q | X | \n");
printf("----------- \n");
p = 0;
q = 0;
printf("%d | %d | %d\n",p,q,lproj(p,q));
p = 0;
q = 1;
printf("%d | %d | %d\n",p,q,lproj(p,q));
p = 1;
q = 0;
printf("%d | %d | %d\n",p,q,lproj(p,q));
p = 1;
q = 1;
printf("%d | %d | %d\n",p,q,lproj(p,q));
printf("enter either 1 or 0 for P\n");
printf(":");
scanf("%d", &p);
printf("enter either 1 or 0 for Q\n");
printf(":");
scanf("%d", &q);
printf("%d | %d | %d\n",p,q,lproj(p,q));
return(0);
}
char lproj(char p, char q)
{
char x;
if(p==1)
{
x=0;
}
if(p==0)
{
x=1;
}
return(x);
}
Alternatively (or additionally), if you want to demonstrate something on the command-line, you can do so as follows:
lab46:~/src/discrete$ ./ttable
P | Q | X |
-----------
0 | 0 | 1
0 | 1 | 1
1 | 0 | 0
1 | 1 | 0
enter either 1 or 0 for P
:0
enter either 1 or 0 for Q
:1
0 | 1 | 1