====Game Piece Function==== FILES: * piece/Makefile * include/piece.h * piece/accessor.cc * piece/create.cc * piece/destroy.cc ===int getColor()=== ^ Function ^ Parameter(s) ^ Return value | | getColor() | none | int | Returns the game pieces color ID (0 for black, 1 for white) ===int getLocation()=== ^ Function ^ Parameter(s) ^ Return value | | getLocation() | none | int | Function returns a pieces location on the board in integer format. ===int getPieceId()=== ^ Function ^ Parameter(s) ^ Return value | | getPieceId() | none | int | Function returns a pieces unique identifier in integer format. ===bool setColor(int color)=== ^ Function ^ Parameter(s) ^ Return value | | setColor(int color) | int | bool | Function set's game piece color identifier via supplied int argument. Returns boolean success. ===bool setLocation(int loc)=== ^ Function ^ Parameter(s) ^ Return value | | setLocation(int loc) | int | bool | Function set's game piece's game board location via supplied int argument. Returns boolean success. ===bool setPieceId(int id)=== ^ Function ^ Parameter(s) ^ Return value | | setPieceId(int id) | int | bool | Function set's game piece's unique identifier via supplied int argument. Returns boolean success.