====list class==== ===search=== ^ Function ^ Parameter(s) ^ Return value | ===bool insert()=== | search(int value) | int value | bool | insert(Node *) ^ Function ^ Parameter(s) ^ Return value | |insert(int value) | int value | bool | Overloaded function (Node *, Node* location) |PATH: ../backgammon/list| myList.insert(INT, NODE*); ^ Function ^ Parameter(s) ^ Return value | | insert(int, Node*) | int, Node* | bool | Overloaded function (int value, Node* location) ^ Function ^ Parameter(s) ^ Return value | myList.insert(value, tmp); ===append()=== ^ Function ^ Parameter(s) ^ Return value ^ | append(node, *location) | node, *location | bool | ^ Brief Description | Inserts a node after a given location in the list | | ===append(value)=== appending a value involves inserting a node with a value after the program finds the wanted node and then puts the new node with the value after it. myList.append(value); ^ Function ^ Parameter(s) ^ Return value ^ | append(int) | value to insert into node | bool value of success | ===append(Node *)=== append(Node *) will add a node to the end of the list or if the list is empty create the list myList.append(tmp); ^ Function ^ Parameter(s) ^ Return value | | append(Node *) | node pointer to location of node to insert | bool value of success vs failure | ===delete(Node *)=== ^ Function ^ Parameter(s) ^ Return value | |deleteNode() | int value | bool | ----