====list class====
===search===
^ Function ^ Parameter(s) ^ Return value | ===bool insert()===
| search(int value) | int value | bool |
insert(Node *)
^ Function ^ Parameter(s) ^ Return value |
|insert(int value) | int value | bool |
Overloaded function (Node *, Node* location)
|PATH: ../backgammon/list|
myList.insert(INT, NODE*);
^ Function ^ Parameter(s) ^ Return value |
| insert(int, Node*) | int, Node* | bool |
Overloaded function (int value, Node* location)
^ Function ^ Parameter(s) ^ Return value |
myList.insert(value, tmp);
===append()===
^ Function ^ Parameter(s) ^ Return value ^
| append(node, *location) | node, *location | bool |
^ Brief Description | Inserts a node after a given location in the list | |
===append(value)===
appending a value involves inserting a node with a value after the program finds the wanted node and then puts the new node with the value after it.
myList.append(value);
^ Function ^ Parameter(s) ^ Return value ^
| append(int) | value to insert into node | bool value of success |
===append(Node *)===
append(Node *) will add a node to the end of the list or if the list is empty create the list
myList.append(tmp);
^ Function ^ Parameter(s) ^ Return value |
| append(Node *) | node pointer to location of node to insert | bool value of success vs failure |
===delete(Node *)===
^ Function ^ Parameter(s) ^ Return value |
|deleteNode() | int value | bool |
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