======FWGX====== =====URLs===== =====Vircon32 API===== ====displaying text==== ====processing textures and regions==== ====displaying a region at location==== ====gamepad==== To get inputs from a gamepad you can include the ''input.h'' header file. Most functions return a integer value that represents whether a button is being pressed or not int buttonA; buttonA = gamepad_button_a() if(buttonA == 1) { print_at(0, 0, "Button A pressed"); } or if(gamepad_button_a() == 1) { print_at(0, 0, "Button A pressed"); } Some functions require an adress input: such as gamepad_direction() int directionX; int directionY; gamepad_direction(&directionX, &directionY); if(directionX == 1) { print_at(0, 0, "Right pressed"); } else if(directionX == -1) { print_at(0, 0, "Left pressed"); } if(directionY == 1) { print_at(0, 18, "Up pressed"); } else if(directionY == -1) { print_at(0, 18, "Down pressed"); } =====structures===== =====bounds checking=====