Corning Community College CSCS2650 Computer Organization ======PROJECT: Debug And Polish (DAP0)====== =====OBJECTIVE===== As we have been implementing our pong game and heading toward breakout, issues crop up regarding debugging, and performance issues enter into our awareness: just how much better is one approach over another? And what factors best measure efficiency and performance? Since a multibase output function is being implemented for discrete, one aspect of the comporg project is ensuring you can call it from your hand-written assembly programs. You don't have to write a separate assembly version, merely ensure you can successfully use and call upon your C version (compiler translated into assembly, with any hand-tweaks in assembly you see fit). For performance considerations, you will also be exploring the implementation of at least one other function (which again, could be in C, but must be callable from your hand-written assembly programs): displaying the framerate (how many frames per second is your game operating at). =====TASK===== Implement a function that provides a display of game framerate to the screen. Or time elapsed (in milliseconds most likely). This could be done in one function, or two, you decide how you want to handle the parameters. This function (and any other helper functions) can then be a companion on your other endeavours this semester in Vircon32, giving you quick access to some tools to help you figure out problems as they crop up. =====EDIT===== You will want to go [[/notes/discrete/fall2023/projects/dap0|here]] to edit and fill in the various sections of the document: * [[/notes/discrete/fall2023/projects/dap0|https://lab46.g7n.org/notes/discrete/fall2023/projects/dap0]] {{page>notes:discrete:fall2023:projects:dap0&nouser&nodate&nomdate&editbtn}} =====SUBMISSION===== To be successful in this project, the following criteria (or their equivalent) must be met: * Project must be submit on time, by the deadline. * Late submissions will lose 33% credit per day, with the submission window closing on the 3rd day following the deadline. * Executed programs must display in a manner similar to provided output * output formatted, where applicable, must match that of project requirements * Processing must be correct based on input given and output requested * Output, if applicable, must be correct based on values input * Code must be nicely and consistently indented * Code must be consistently written, to strive for readability from having a consistent style throughout * Code must be commented * Any "to be implemented" comments **MUST** be removed * these "to be implemented" comments, if still present at evaluation time, will result in points being deducted. * Sufficient comments explaining the point of provided logic **MUST** be present * No global variables (without instructor approval), no goto statements, no calling of main()! * Track/version the source code in your lab46 semester repository * Submit a copy of your source code to me using the **submit** tool by the deadline. ====Submit Tool Usage==== Let's say you have completed work on the project, and are ready to submit, you would do the following: lab46:~/src/SEMESTER/DESIG/PROJECT$ submit DESIG PROJECT file1 file2 file3 ... fileN You should get some sort of confirmation indicating successful submission if all went according to plan. If not, check for typos and or locational mismatches. =====RUBRIC===== I'll be evaluating the project based on the following criteria: 39:dap0:final tally of results (39/39) *:dap0:helper functions present and operational [26/26] *:dap0:code assembles with no warnings or errors [7/7] *:dap0:all game and build related files submitted [6/6] For those doing **data/dap0**, and wondering if this multibase function can be the entirety (or in fact considered as any) of your enhancement or polish: no. ===Pertaining to the collaborative authoring of project documentation=== * each class member is to participate in the contribution of relevant information and formatting of the documentation * minimal member contributions consist of: * near the class average edits (a value of at least four productive edits) * near the average class content change average (a value of at least 1024 bytes (absolute value of data content change)) * near the class content contribution average (a value of at least 1kiB) * no zero-sum commits (adding in one commit then later removing in its entirety for the sake of satisfying edit requirements) * adding and formatting data in an organized fashion, aiming to create an informative and readable document that anyone in the class can reference * content contributions will be factored into a documentation coefficient, a value multiplied against your actual project submission to influence the end result: * no contributions, co-efficient is 0.50 * less than minimum contributions is 0.75 * met minimum contribution threshold is 1.00 ===Additionally=== * Solutions not abiding by spirit of project will be subject to a 50% overall deduction * Solutions not utilizing descriptive why and how comments will be subject to a 25% overall deduction * Solutions not utilizing indentation to promote scope and clarity or otherwise maintaining consistency in code style and presentation will be subject to a 25% overall deduction * Solutions not organized and easy to read (assume a terminal at least 90 characters wide, 40 characters tall) are subject to a 25% overall deduction