=====Game: Farmer and the River===== Here we are going to implement the classic "Fox, Chicken, Corn" game. ====Rules==== The premise of this game involves a farmer with the above-mentioned items that needs to transport them across a stream in a boat. The boat, unfortunately, is large enough only for the farmer and one item. There exists the following relationship with the items: * The fox, left alone with the chicken, will eat the chicken. * The chicken, left alone with the corn, will eat the corn. So one needs to craft a careful means of transporting all these items without losing any of them. ====Programming Considerations==== * Your program should display the current scene (using textual characters, ASCII) * visualize the location of the farmer, fox, chicken, corn, river, and boat * At the start of the game, prompt the user for a display of the game rules and instructions * At the conclusion of the game: * display the total number of turns taken before the game reached its end (successful or otherwise) state * prompt the user if they would like to play again * Create, populate, and use the following functions: * **intro();** - a function to display the instructions for the game * **display();** - a function to display the current playing field * **chkmove();** - a function called after each turn to determine if the game is over (user chooses poorly), or if the game is still in session * There are to be **NO** global variables used in your program. Pass any needed variables by value or address between functions * Of your variables and functions, you are to pass **at least** one variable by address and manipulate it within the called function (so the changed value is reflected outside the called function as well). * Implement your code first in a single .c file- **farmer.c** * Once you have a working single-file version of the game, also split it up into multiple files and verify you can still compile/play it. Have at least 4 files: * game.h * main.c * displayops.c * process.c